


In my PnP, mutants are usually not allowed in settlements, they are hated and can even be shot on sight. Using mutations is fun, but it can become unbalanced if there's not enough drawbacks to compensate for the bonuses, or vice versa. If the character gets damaged by gamma mutagens, it gets a mutation from the gamma list. For example a mutant dog can deal mutagen damage, if it deals enough damage to raise a character's mutagen level to 10, the character will then get a mutation from the mutant animal (dog) list. Mutations are random from tables, but each type of mutation source has a different table. You can only get a higher tier mutation if you already got 3 ones from the previous tier (you need 3 light mutations to start getting medium ones and 3 medium ones to start getting heavy ones), if a character gets the 9 maximum mutations ( 3 light + 3 medium + heavy), they instantly die if their mutagen level reaches 10 again when they would get a 10th mutation (their body can't deal with so many mutations). I used tiers for mutations: light, medium and heavy mutations. There is also a full Campaign module/worldbook/setting for the system on page 3.Ĭlick to expand.I made a system like that for my PnP system I'm making (it's not a Fallout system, but Fallout can be played in it). Included is the Vault Archives Rulebook, the Overseer's Guide (Bestiary, Random Encounters Tables and a 500 "Junk Item" loot list.) and character sheets. It's classic Fallout with inspiration from Fallout: Van Buren and Fallout: New Vegas. I've uploaded the 2nd, "Revised" edition of Vault Archives.

The new rulebook post-playtest I named "Vault Archives" I'm not really trying to "get this out there" as such since this started as and remains for personal usage but I thought I would upload stuff on here anyway, because why not. In the end, I'm extremely happy with how the final product ended up, although I still tinker with it every now and then. Originally I began just welding a Frankenstein's monster of various PnPs together, but with time it mutated into its own thing entirely as it went through numerous revisions and major overhauls.Įventually I ran a full campaign with four players from September 2019 to March 2020, undergoing constant playtesting of the rules and revisions. In early 2019 I began planning a Fallout Tabletop Campaign, and wasn't satisfied with the systems I could find.
